Bunkspeed Move
廠商名稱:Bunkspeed 產(chǎn)品類別:圖形圖像集成工具 交貨形式:電子版 聯(lián)系方式:TEL:010‐88472432
Bunkspeed Move適用于所有的設(shè)計(jì)師,建模和廣告誰不想把事情提出來的生活和講一個故事,來推銷產(chǎn)品,交流各自的想法或共享的愿景。它可用于演示。
Bunkspeed Move特征
高級Decaling和標(biāo)簽 • Stencil for any material • Automatic decal creation • Emboss and bump labels • Add detail to a model quickly • Multi layer decals for sophisticated texture effects • Decal over multiple surfaces • Decal brightness, gamma and tint control • Single sided viewing
動畫 • Key frame, rotation animation • Object, light, camera • Innovative “3D graph editor” – animation ribbon • Simple yet sophisticated animation timeline form clip blending and timing control • Auto key frame and auto time line • Automatic output to avi • Output to non ray traced or ray traced output • Output format jpg, tiff, hdr
高質(zhì)量紋理映射 • Box, planar, spherical, cylindrical, radial, from camera mapping types • Automatic fit to part • Color, bump,specular and anisotropic channels • Clamp, border, mirror, mirror once mapping
專業(yè)特征 • Camera motion blur • Physics for animation • Formation tool for simple multiple product placement • Bunkspeed Rays: Live Global Illumination and Interactive, Environment based shadows on the GPU
燈光: • Multiple real-time lights • Point, spot and directional light • Constant, linear, quadratic attenuation • Light color, intensity, and temperature adjustment • Toggles for on/off, and shadows on/off • Export lights to HyperShot
輸入/輸出 Input: • ALIAS StudioTools, SolidWorks, Pro/ENGINEER, Rhinoceros, SketchUp, Maya binary, FBX, Collada, Autodesk 3D Studio Max (3DS), IGES, STEP, obj, JT Output: • JPEP, TIFF, EXR • GPU capture or raytrace movie creation • Automatic snapshot to AVI
相機(jī) • Perspective and orthographic cameras • FOV or Focal Length sliders • F-stop or aperture setting for depth of field • Shutter time for motion blur in x, y, z or rotation • Camera twist slider • Toggles to lock camera, allow under ground • Follow and aim camera • Standard views • Dynamic camera icons • Unlimited number of cameras in a scene • Split views with individual cameras • Export cameras to HyperShot
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